The West: The Good & The Bad
THE GOOD
Heavy Customization - Whether purchasing items to grant different boosts and bonuses, or spending skill points into twenty different skills focused on combat, exploration, crafting and performing jobs
Balanced Currencies - Whilst the game does allow a premium currency that can be bought with cash, typically used for buying various RNG chests, some shops and certain item purchases only use play to earn currencies
Build a Town - Players are able to build up their own town, or join other players and work collaboratively to build one; putting in money to improve buildings and services and also provide players with some home turf bonuses in PVP
Tactical Combat Aiming - Players can choose the points that their character will aim at in each round of combat (e.g. head, arm) as well as the direction they will move in to try and dodge their enemies` target
Adventure System - From level 10 Players can battle in a 3v3 team based PVP mode where they must capture and hold different buildings in turn tactical based strategy
THE BAD
Lots of Waiting - For such an exciting theme the general gameplay can be quite boring and revolves around constantly sitting waiting to travel to an area, or waiting for a job to be completed, neither of which have any player interaction once initiated
The Old West - The game is pretty old now and with that comes the typical things you would expect of an aging title; dated graphics, low player population and clunky mechanics that hold less appeal for modern MMOs
Un-Heroic Story - Playing the part of the grizzled desperado wandering from town to town, seeking out enemies and challenging other cowboys to showdowns is overshadowed by the amount of menial tasks you have to do like picking cotton and shovelling out pig stys in order to make a living…
Repetitive Grind - It taking a long time to complete content is one thing, the fact that it's the same kind of content repeated over and over just makes it worse; the same jobs, fighting NPCs for the sake of it, there's little direction and so gameplay revolves around constantly grinding quests until you need to move to the next area
Adventure System Matchmaking - Due to limited low level players, even though level 10 players can join the PVP mode they can still end up in teams with and against max level 150 players, which makes their usefulness in the battle extremely limited and forces them to hide a lot, which isn't particularly fun...
Do you have any thoughts with the article? Do you have any of your own Good & Bad points you think should be added? Give us your feedback in the comments!