Sword Girls has presented the preview of its third episode
The anime card game Sword Girls has presented the preview, of its third episode, and shows the new cards that are coming to the upcoming open beta test of the game. These cards are only a sample of what Sword Girls Episode 3 has to offer.- Cook Club Ace (Vita Public School) If your opponent is just sitting there with a high-defense Follower, laughing as all of your attacks bounce off it, bring out Cook Club Ace. Whenever she attacks a Follower with a Defense other than 0, her own Attack and Stamina rise. This helps her chop up targets with a negative Defense, but its real benefit comes when fighting Followers with a high Defense. The tougher her targets shell, the stronger she gets. Once she gets warmed up, shell cleave through other Followers like a hot knife through butter.
- Cultist Maid (Academy) - The Cultist Maid is a sneaky Follower that isnt afraid to fight dirty, and she has a skill thats sure to ruin your opponents carefully-laid plans. Before she attacks, the defenders skills are completely removed. She can only do this once, but the best Followers rely on their skills to carry their weight. Cultist Maid, used at the right time, can destroy the tactical value of even the most powerful Followers.
- Vanguard Knight (Crux) The Vanguard Knight is a welcome addition to Crux forces. For Crux players who were jealous of Layna Scentriver, the Vanguard Knight brings her own spin on that Vita Followers skill. Vanguard Knight starts with an impressive 6 Attack, 2 Defense, and 13 Stamina, but her Attack and Stamina are raised by the number of Crux cards in your Hand at the start of every turn. While she may not have Laynas sheer durability, Vanguard Knight makes up for it in offensive power.
- Crux Command (Crux) - Crux Command carries the authority of Jaina, the leader of the Crux Knights. This powerful Spell is a Double Rare card: the rarest type in the game. The odds of drawing it when you buy a random card are slim, but its power is indisputable. Normally, this card grants two allied Followers 2 Defense and 1 Stamina. The stat increase is nice, but if you have nine or fewer cards remaining in your Deck when you use Crux Command, it grants an astonishing 6 Attack and 6 Stamina, along with raising their Size by 1.
- Misfortune (Darklore) Misfortune is a great Spell to weigh down your opponent. When it takes effect, an enemy Follower has its SIZE raised by 3, which keeps the opponent from putting down more cards and puts serious limitations on their ability to react to your plays, and if it raises their Field SIZE by enough, it forces them to discard cards they cant play. This powerful Spell does, however, have a limiting factor. In order for it to work, Misfortune removes six cards in your Grave from the game, so its best used either late in the game, or in magic-heavy Decks.