Conflict of Nations Update January 2019
Conflict of Nations Update January 2019
Bridgehead Update for Conflict of Nations:
Shortly after the holiday season, we wanted to make your life a little easier by introducing new ways of establishing early game river bridgeheads. We thus renamed the navy wharf to pontoon. Obviously this in itself doesn't really help yet, so we also made it cheaper and faster to construct. To round it off, we pulled forward the airborne infantry to day one and made it quickly accessible, adding an airborne unit to all capitals in the updated WW3 World Map. Players can now use them to establish early bridgeheads in enemy territory while constructing the pontoons needed to ferry the heavy, non-amphibious units across and into battle.
Conflict of Nations General Update:
Additionally, we would like to point out two important unit and building changes, inspired by feedback from our community: Main Battle Tanks just got their Urban Combat Negative Modifier halved -
meaning they are now a much more viable option to use in urban environments. Also we decided to follow an idea of one of our dedicated alliance leaders, proposing to put more morale emphasis on the
Hospitals. You can now up a cities target morale (max morale) by 25% simply by building hospitals. Together with the morale benefits bestowed by Recruiting Offices and Bunkers you can now up a town's target morale by a whopping 50%.
Map Updates:
● Mediterranean Theater
○ Doctrines changed:
■ Portugal to EU
■ Morocco and Egypt to Western
○ Starting units:
■ Syria - Swapped out CRV to Mobile Radar, and added Gunship
■ France - Swapped out CRV to Mobile Radar, and added Gunship
■ Tunisia - Swapped out CRV to Mobile Radar, and added Gunship
■ Removed 2 Motorised in Novi Sad province
○ Reshaped cities to be more organic
○ Provinces reshaped to fit the background topography
● World War III
○ Capital cities now have the following starting units:
■ 1 Airborne Infantry
■ 1 Air Superiority Fighter
■ 1 CRV
○ Other cities:
■ 2 Motorized infantry
■ 1 CRV (one per nation)
Upcoming Events for Conflict of Nations World War III
4x Speed Apocalypse: (Starting: 11.01.2019)
Conflict Of Nations World War III Apocalypse 4x Event
Nuclear Warheads at game start
The World War 3 - 64 Player Map
All research available from day 1
Rank required: 2+
4x game speed
4x Speed Overkill: (Starting: 18.01.2019)
Conflcit of Nations World War III Overkill 4X Event
140 Player World Map
1 ingame hour equals 4 real time hours
Rank required: 2+
4x game speed
Source Conflict of Nations World War 3 - Bytro Labs