Tribal Wars 2: The Good & The Bad
THE GOOD
Build an Empire, Not a City - One of the things we love the most is that the game is more than just your standard city builder, players get to expand their borders and build an entire empire with multiple cities to micro-manage
A Huge Map - The playable map is pretty huge, allowing for lots of players, but more importantly, plenty of space to build up your vast empire; with so many players it means that contested borders mean that every neighbour is a potential ally or enemy!
Co-Op Play - Players have the ability to co-op with each other, and even make alliances providing support and resources to each other; with co-op players can even allow their friends to manage their own cities if they're away. Effectively handing them the keys to the empire!
Player Investment - Whilst the early gameplay is very weak, once a player starts to expand then the game becomes considerably more fun and requires a lot more player investment and provides a full MMO title to become engrossed in
Actual Knock-Out - The game is a war strategy and part of that includes actively managing your cities, armies and making allies to protect you from enemy players who can and will try to destroy your cities, everything you've worked towards building, and knock you out of the game
THE BAD
An Unnecessary Sequel? - The problem with Tribal Wars 2 is that the original Tribal Wars is still actually pretty popular, in our opinion it would have served the community better to put the resources that went into making the sequel into just improving and updating the original
Major Time Investment - To play, and to be even semi-competitive, players need to dedicate themselves to the game and must constantly have access to it at their fingertips to defend the onslaught of attacks they will regularly face, which means it is practically impossible to get by as a casual player
Major Money Investment - Again, more so with players who want to play more competitive and achieve things in the game such as ranks, but as so many players can (and do) spend real cash for advantages then it's pretty much a necessity to do the same in order to keep up
Buggy - There's always been the odd bug here and there, and generally that is to be expected with any online title, however, mobile device players have a lot of problems with one error or another completely crashing the game and fixes take a little too long to be fixed
Short "Protection" Time - The game is pretty brutal and it doesn't feel like new players get long enough with their protected status to build up a viable castle that they can actually defend without the need of joining any old Tribe (clan) just so other players can keep you alive
Do you have any thoughts with the article? Do you have any of your own Good & Bad points you think should be added? Give us your feedback in the comments!